SECRETS THE FIRST BERSERKER: KHAZAN TOP

Secrets The First Berserker: Khazan Top

Secrets The First Berserker: Khazan Top

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Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo acessível para jogadores de todos os níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo do Arad com o visual vibrante por filmes animados.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead The First Berserker: Khazan of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo o meio ideal para cumprir seus próprios objetivos.

Vejo isso Muito mais tais como uma decisão para facilitar o desenvolvimento, já de que realizar um mapa completo da demasiado mais trabalho, mas junte isso ao fato por qual as armas sãeste drops aleatórios por inimigos e este ímpeto do explorar diminui bastante, usando um Enorme impacto até mesmo na atmosfera geral do jogo.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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